“There is no limit now to the types of challenges we can give to players. “Some will give you an assassination mission, others an intimidation or information-gathering mission,” he continued. “There are no more ‘x assassinations’ to perform but a story that develops through a great amount of mission givers.” “We are now telling a story in a way that is intended to be very unpredictable,” Puel said. Speaking with NowGamer, Ubisoft’s Sebastian Puel revealed that the story in Assassin’s Creed II would be told through multiple quest givers - Italian dudes who may have unique quests to assign players. Either way it doesn’t matter: Ubisoft has promised more with Assassin’s Creed II. Some call this flawed design, others brilliance. After the second hour or so the integration of new story and side missions stopped, causing many players to die of boredom while mindlessly plowing through the game’s three tasks: eavesdropping, intimidating, and assassinating. The big blemish - as most rational critics pointed out - on Assassin’s Creed was its repetitious mission structure.
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